wavfile: A Simple Sound Library
wavfile is a simple sound library for use in CSE 20211.
This library allows you to generate arbitrary sound waveforms
in an array, then write them out to a standard WAV format file,
which can then be played back by almost any kind of computer.
Note: As a courtesy to others in the course or the lab, please use headphones when working with sounds.
Digital Sound Primer
A computer generates digital sounds by creating a digital waveform.
A waveform is simply a sequence of digital values that describe how a
speaker is to be physically pulsed by an digital-to-analog (DAC) converter.
Positive values in the waveform indicate the speaker is to be pushed slightly outward,
creating positive air pressure, while negative values indicate the speaker is
to be pulled slightly inward, creating negative air pressure.
The sampling rate of a digital sound indicates how many digital
values are used per second of playback. The standard for CD-quality
sound is a sampling rate of 44.1KHz. The volume of a digital
sound is simply the amplitude of the waveform: bigger changes mean
louder sounds.
The character and quality of a sound is entirely described by the
shape of its waveform. Try clicking on the waveforms below to see
what they sound like. A sine wave is smooth and open, like a flute.
A square wave is piercing, like a smoke alarm. A triangle wave
sounds rather brassy. The random wave sounds like white noise.
A sound with a regular pattern has a fundamental frequency
which is the number of peaks in the waveform per second.
The sine, square, and triangle waves above all have a frequency of
440Hz, which is a concert-A pitch.
(Note also that the frequency is not the same as the sampling rate.)
Most sounds in the real world are not as clean and simple as
the waveforms above. Instead, they are a sum of
multiple waveforms at different frequencies.
Musical instruments tend to produce a strong waveform at the
pitch actually played. This is known as the fundamental frequency.
At the same time, they also produce quieter sounds at integer
multiples of the fundamental frequency, known has harmonics.
For example, click on the three sounds below.
The first is a sine wave at 440Hz.
The second adds a harmonic at 880Hz.
The third adds another harmonic at 1760 Hz.
If you listen carefully, you will see that
the sounds with more harmonics are more pleasant
and more realistic.
(I think it sounds like a pipe organ.)
Fundamental Frequency
| Fundamental + 1 Harmonic
| Fundamental + 2 Harmonics
|
|
|
|
Getting Started
It is very easy to generate waveforms like those above
to create digital sounds and (eventually) music.
To get started, download the following files:
wavfile.h
wavfile.c
example.c
And compile them together as follows:
gcc example.c wavfile.c -o example -lm
Then, run the example program:
./example
The program creates a file called sound.wav.
To play back the file on Linux, use the play command:
play sound.wav
How it Works
The sound library only has three functions:
FILE * wavfile_open( const char *filename );
wavfile_open creates a new file whose name is given by the first argument. It automatically puts the standard WAV header into the file for you. If successful, it returns a pointer to a FILE object. If unsucessful, it returns null.
void wavfile_write( FILE *file, short data[], int length );
wavfile_write writes data to an open file. The first argument must be a pointer to a FILE object returned by wavfile_open. The second argument is an array of waveform data, and the third argument is the number of samples to write. This function may be called multiple times to add more sounds to an open wavfile.
void wavfile_close( FILE * file );
wavfile_close completes writing to a wavfile. It is required to call wavfile_close when your sound is complete, otherwise the file will not be usable.
#define WAVFILE_SAMPLES_PER_SECOND 44100
Finally, the header contains a constant WAVFILE_SAMPLES_PER_SECOND
which indicates how many samples are in a waveform per second of playback.
Example Program
The program example.c creates a simple wavfile that plays a sine-wave
for one second. It works as follows:
First, an array of shorts is created to hold
a waveform that will last for two seconds:
const int NUM_SAMPLES = WAVFILE_SAMPLES_PER_SECOND*2;
short waveform[NUM_SAMPLES];
For clarity, we define a few variables to indicate
the frequency and volume of the sound.
440Hz is a concert A pitch, and the volume of the
waveform is simply the amplitude, which can be up to 32768.
double frequency = 440.0;
int volume = 32000;
Then, we fill the array with a sine wave of the desired
frequency:
int i;
for(i=0;i<NUM_SAMPLES;i++) {
double t = (double) i / WAVFILE_SAMPLES_PER_SECOND;
waveform[i] = volume*sin(frequency*t*2*M_PI);
}
Finally, we use the wavfile library to write out the
waveform to a file:
FILE * f = wavfile_open("sound.wav");
wavfile_write(f,waveform,length);
wavfile_close(f);
Using the simple sound library, writing out the sound file is easy.
All of the challenge lies in constructing a waveform that plays
the desired sound.